Seven deals. Harder contracts.
Lowest score takes the night.
How Liverpool Rummy works
Seven deals, each with a contract β melds you must lay down before anything else:
- 2 sets
- 1 set + 1 run
- 2 runs
- 3 sets
- 2 sets + 1 run
- 1 set + 2 runs
- 3 runs
Set = 3+ cards of a rank Β· Run = 4+ suited sequence.
Jokers are wild (sets need 2 naturals, runs need 3). Aces high or low, never wrap.
Each turn: draw β lay your contract β lay off on anyone's melds β discard.
First to empty their hand ends the deal. Leftover cards score against you:
A=15, KQJ10=10, others=5, Joker=15. Lowest total after all deals wins. π
Deal 7 twist: lay all 12 cards as 3 runs and you go out with no discard.
Solo mode: when a bot discards, you may buy it out of turn (+1 penalty card).